﻿using System;

namespace Valve.VR
{
	// Token: 0x02000589 RID: 1417
	public struct VROverlayIntersectionParams_t
	{
		// Token: 0x04001415 RID: 5141
		public HmdVector3_t vSource;

		// Token: 0x04001416 RID: 5142
		public HmdVector3_t vDirection;

		// Token: 0x04001417 RID: 5143
		public ETrackingUniverseOrigin eOrigin;
	}
}
